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| Criterion | ![]() Agile Three Amigos | ![]() UX Research User Interviews | ![]() Agile Example Mapping | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 15-30 min | 30–60 min per interview | 30-60 min | 20-40 min pro Story |
Participantsdifferent | 3 | 1 participant per interview | 3-7 | 3-6 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Interview Notes, Themes, Insight Summary | Example Map, Acceptance Criteria, Open Questions | Acceptance Criteria, Story Update |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | QualitativeResearchCustomerDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsRefinementBehavior-Driven Development |



