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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.
Complexitysame
LowLowLowLow
Timedifferent
15-30 min30–60 min per interview20-40 min pro Story30-60 min
Participantsdifferent
31 participant per interview3-63-7
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Clarified Story, Test Examples, Open QuestionsInterview Notes, Themes, Insight SummaryAcceptance Criteria, Story UpdateExample Map, Acceptance Criteria, Open Questions
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
QualitativeResearchCustomerDiscovery
AgileRequirementsRefinementBehavior-Driven Development
Behavior-Driven DevelopmentRequirementsExamplesRefinement
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