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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Red Teaming method illustration showing its working structure
Decision Making
Red Teaming
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of an assumption matrix with prioritized test cards
Decision Making
Assumption Surfacing
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.For strategic decisions with high reach, agreement and gut feeling are often not enough. Red teaming brings deliberate opposition into the situation and tests where a plan breaks under real counterarguments.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.Plans often contain assumptions that were never openly stated and remain dangerous precisely because of that. Assumption Surfacing makes these silent premises visible and prioritizes which of them carry the initiative or could sink it.
Complexitydifferent
LowHighLowLow
Timedifferent
15-30 min1-4 h30-60 min45-90 min
Participantsdifferent
33-83-72-8
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop + async
Outputdifferent
Clarified Story, Test Examples, Open QuestionsChallenge Findings, Risk Register, Mitigation PlanExample Map, Acceptance Criteria, Open QuestionsAssumption List, Critical Assumptions, Learning Plan
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
RiskDecisionSensemaking
Behavior-Driven DevelopmentRequirementsExamplesRefinement
AssumptionsRiskDecisionDiscovery
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