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| Criterion | ![]() Agile Three Amigos | ![]() Knowledge Modeling Ontology Design Patterns | ![]() Agile Specification by Example | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | Ontology Design Patterns provide reusable building blocks for recurring modeling problems. The method brings structure to the search for clean concepts, relationships, and roles. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 15-30 min | 1-3 h pro Pattern | 60-90 min pro Feature | 30-60 min |
Participantsdifferent | 3 | 1-6 | 3-6 | 3-7 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Selected Patterns, Adapted Schema Fragments, Pattern Documentation | Example Table, Acceptance Tests | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | OntologyPatternsReuseSemanticModeling | AgileRequirementsExamplesBehavior-Driven Development | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



