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| Criterion | ![]() Agile Three Amigos | ![]() Facilitation Mind Mapping | ![]() Agile Example Mapping | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a topic is still unclear and too many thoughts surface at once, Mind Mapping creates an open surface for ordering them. It makes connections, subtopics, and starting points visible without fixing them too early. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 15-30 min | 15-45 min | 30-60 min | Halber Tag bis mehrere Tage |
Participantsdifferent | 3 | 1-10 | 3-7 | 10-50 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Mind Map, Topic Clusters, Open Questions | Example Map, Acceptance Criteria, Open Questions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | BrainstormingIdeasMappingStructureFacilitation | Behavior-Driven DevelopmentRequirementsExamplesRefinement | BrainstormingWorkshopCollaborationIdeation |



