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| Criterion | ![]() Agile Three Amigos | ![]() Product Discovery Fake Door Test | ![]() Agile Example Mapping | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 15-30 min | 1-5 Tage | 30-60 min | 25-40 min |
Participantsdifferent | 3 | Nutzertraffic | 3-7 | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop | Workshop + async |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Click Data, Interest Signal, Learning Decision | Example Map, Acceptance Criteria, Open Questions | Learning Card with evidence and next action |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | ValidationExperimentsDemandDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ExperimentsValidationDiscoveryLearning |



