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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.
Complexitysame
LowLowLowLow
Timedifferent
15-30 min30-60 min30–60 min per interview20-40 min pro Story
Participantsdifferent
33-71 participant per interview3-6
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Clarified Story, Test Examples, Open QuestionsExample Map, Acceptance Criteria, Open QuestionsInterview Notes, Themes, Insight SummaryAcceptance Criteria, Story Update
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
Behavior-Driven DevelopmentRequirementsExamplesRefinement
QualitativeResearchCustomerDiscovery
AgileRequirementsRefinementBehavior-Driven Development
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