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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Empathy Mapping
UX Research
Empathy Mapping
Paper illustration of two user profile cards with a goal, behavior evidence, and an open research question.
UX Research
Personas
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing.When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.
Complexitydifferent
LowLowMediumLow
Timedifferent
15-30 min30–60 min1-3 Tage20-40 min pro Story
Participantsdifferent
34-8Internes Team3-6
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Clarified Story, Test Examples, Open QuestionsEmpathy Map, Assumptions List, Research GapsPersona Profiles, Needs Summary, Scenario NotesAcceptance Criteria, Story Update
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
SynthesisQualitativeWorkshop
ResearchCustomerSynthesis
AgileRequirementsRefinementBehavior-Driven Development
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