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| Criterion | ![]() Agile Three Amigos | ![]() Product Discovery Context Canvas | ![]() Innovation Design Charrette | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 15-30 min | 45-90 min | Halber Tag bis mehrere Tage | 30-60 min |
Participantsdifferent | 3 | 3-10 | 10-50 | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Context canvas, Open questions, Shared context notes | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | ContextFramingRequirementsCanvas | BrainstormingWorkshopCollaborationIdeation | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



