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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration for CATWOE Analysis.
Systems Thinking
CATWOE Analysis
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
A paper-based illustration representing Context Canvas with its core stages and visible working result.
Product Discovery
Context Canvas
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.CATWOE structures a problem from six viewpoints and prevents too narrow a view of the situation. Different experiences of the system become comparably discussable this way.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency.
Complexitydifferent
LowMediumLowLow
Timedifferent
15-30 min45-90 min30-60 min45-90 min
Participantsdifferent
33-83-73-10
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Clarified Story, Test Examples, Open QuestionsCATWOE Canvas, Root Definition, Stakeholder Perspectives, ConstraintsExample Map, Acceptance Criteria, Open QuestionsContext canvas, Open questions, Shared context notes
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
Systems thinkingFramingStakeholders
Behavior-Driven DevelopmentRequirementsExamplesRefinement
ContextFramingRequirementsCanvas
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