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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
LowMediumLowHigh
Timedifferent
15-30 min45-60 min30-60 min1-4 Wochen
Participantsdifferent
32-83-71-6
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopAsync
Outputdifferent
Clarified Story, Test Examples, Open QuestionsAssumption map, Test backlog, Risk rankingExample Map, Acceptance Criteria, Open QuestionsExperiment results, Decision log, Learning summary
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
AssumptionsRiskExperimentsValidation
Behavior-Driven DevelopmentRequirementsExamplesRefinement
ExperimentsGrowthAnalyticsValidation
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