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| Criterion | ![]() Agile Three Amigos | ![]() Architecture Architecture Communication Canvas | ![]() Agile Specification by Example | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 15-30 min | 60-120 min | 60-90 min pro Feature | 30-60 min |
Participantsdifferent | 3 | 2-8 | 3-6 | 3-7 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Communication Canvas, Stakeholder Messages, Architecture Communication Plan | Example Table, Acceptance Tests | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | ArchitectureCommunicationStakeholdersCanvas | AgileRequirementsExamplesBehavior-Driven Development | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



