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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitysame
LowLowLowLow
Timedifferent
15-30 min45–75 min30-60 min30-60 min
Participantsdifferent
3Team members involved3-73-12
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Clarified Story, Test Examples, Open Questions4Ls Board, Learning Themes, Improvement ActionsExample Map, Acceptance Criteria, Open QuestionsStart Stop Continue Board, Improvement Actions
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
RetrospectiveLearningReflectionTeam
Behavior-Driven DevelopmentRequirementsExamplesRefinement
RetrospectiveImprovementTeamReflection
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