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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.
Complexitysame
LowLowLowLow
Timedifferent
15-30 min45–75 min30-60 min20-40 min pro Story
Participantsdifferent
3Team members involved3-73-6
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Clarified Story, Test Examples, Open Questions4Ls Board, Learning Themes, Improvement ActionsExample Map, Acceptance Criteria, Open QuestionsAcceptance Criteria, Story Update
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
RetrospectiveLearningReflectionTeam
Behavior-Driven DevelopmentRequirementsExamplesRefinement
AgileRequirementsRefinementBehavior-Driven Development
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