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Criterion
Paper illustration for Theory of Constraints.
Operations
Theory of Constraints
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
For a system that does not get faster despite effort, the method directs attention to the bottleneck. It concentrates improvement on the point that actually limits throughput.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
HighMediumMediumLow
Timedifferent
2-4 h Analyse, laufendlaufend, 1-5 min je Item30-90 min2-5 min je Item
Participantsdifferent
3-123-93-123-9
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Constraint Map, Improvement Plan, Flow MetricsPoint Estimates, Reference Stories, Velocity DataAffinity Size Map, Grouped Estimates, Unclear ItemsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
OperationsConstraintsFlowImprovement
EstimationAgileMeasurement
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
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