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Criterion
Paper illustration for Theory of Constraints.
Operations
Theory of Constraints
Process Mapping method illustration showing its working structure
Operations
Process Mapping
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
For a system that does not get faster despite effort, the method directs attention to the bottleneck. It concentrates improvement on the point that actually limits throughput.With a confusing workflow that has many handoffs, the method makes the actual process visible. It shows where work is passed on, delayed, or duplicated, so improvement targets the right spots.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
HighMediumMediumHigh
Timedifferent
2-4 h Analyse, laufend1-3 hAs neededHalber Tag
Participantsdifferent
3-123-104-155-20
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop
Outputdifferent
Constraint Map, Improvement Plan, Flow MetricsProcess Map, Handoff List, Improvement BacklogIncident Log, Action Tracker, Stakeholder UpdatesSimulation Notes, Gaps List, Updated Runbooks
Tags1 shared
OperationsConstraintsFlowImprovement
ProcessOperationsImprovement
IncidentOperationsReliability
ResilienceOperationsIncident
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