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Criterion
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
LowLowMediumLow
Timedifferent
20-35 min1-2 Tage45-75 min30-60 min
Participantsdifferent
1-510-302-81-5
Formatdifferent
Workshop + asyncAsyncWorkshopWorkshop + async
Outputdifferent
Test Card with a pre-set thresholdClick Heatmap, Success Rate, Design RecommendationsTest Matrix, Test PlanCompleted Experiment Canvas, Success Metric
Tags1 shared
ExperimentsValidationDiscoveryHypothesis
UXNavigationFindabilityValidation
ExperimentsValidationDiscoveryOptions
ExperimentsValidationDiscoveryHypothesis
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