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Criterion
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitydifferent
MediumLowLowLow
Timedifferent
Half day45-90 min45–75 min30-60 min
Participantsdifferent
Team-Leads plus Architecture4-12Team members involved3-10
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Interaction Heat Map, Agreements per PairStarfish Board, Practice Changes, Experiments4Ls Board, Learning Themes, Improvement ActionsEmotion Board, Themes, Action Items
Tags1 shared
TeamAlignmentCollaborationOrganization
RetrospectiveImprovementExperimentsTeam
RetrospectiveLearningReflectionTeam
RetrospectiveTeamReflection
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