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| Criterion | ![]() Team Design Team Topologies Interaction Modes | ![]() Agile Starfish Retrospective | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | Half day | 45-90 min | 45–75 min | 30-60 min |
Participantsdifferent | Team-Leads plus Architecture | 4-12 | Team members involved | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Interaction Heat Map, Agreements per Pair | Starfish Board, Practice Changes, Experiments | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items |
Tags1 shared | TeamAlignmentCollaborationOrganization | RetrospectiveImprovementExperimentsTeam | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection |



