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Criterion
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
Paper illustration for Expectation Mapping.
Facilitation
Expectation Mapping
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
MediumLowMediumLow
Timedifferent
Half day45-90 min30-90 min45–75 min
Participantsdifferent
Team-Leads plus Architecture3-123-12Team members involved
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Interaction Heat Map, Agreements per PairExpectation Map, Alignment Notes, AgreementsPostmortem Doc, Action Items, Timeline4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
TeamAlignmentCollaborationOrganization
AlignmentStakeholdersTeam
Site Reliability EngineeringIncidentLearningReliability
RetrospectiveLearningReflectionTeam
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