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Criterion
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Bucket System.
Agile
Bucket System
Purposedifferent
When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.
Complexitydifferent
MediumMediumLowMedium
Timedifferent
Half day30-90 min2-5 min je Item30-90 min
Participantsdifferent
Team-Leads plus Architecture3-123-93-12
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Interaction Heat Map, Agreements per PairAffinity Size Map, Grouped Estimates, Unclear ItemsRelative Estimates, Assumption Notes, Split CandidatesBucketed Backlog, Relative Estimates, Split Candidates
Tagsno overlap
TeamAlignmentCollaborationOrganization
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
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