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Criterion
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
Purposedifferent
When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.
Complexitydifferent
MediumLowLowLow
Timedifferent
Half day45–75 min30-60 min45-90 min
Participantsdifferent
Team-Leads plus ArchitectureTeam members involved3-124-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Interaction Heat Map, Agreements per Pair4Ls Board, Learning Themes, Improvement ActionsStart Stop Continue Board, Improvement ActionsSailboat Board, Risks, Improvement Actions
Tags1 shared
TeamAlignmentCollaborationOrganization
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementTeamReflection
RetrospectiveTeamImprovement
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