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Criterion
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Expectation Mapping.
Facilitation
Expectation Mapping
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
MediumLowLowLow
Timedifferent
Half day45–75 min45-90 min30-60 min
Participantsdifferent
Team-Leads plus ArchitectureTeam members involved3-123-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Interaction Heat Map, Agreements per Pair4Ls Board, Learning Themes, Improvement ActionsExpectation Map, Alignment Notes, AgreementsStart Stop Continue Board, Improvement Actions
Tags1 shared
TeamAlignmentCollaborationOrganization
RetrospectiveLearningReflectionTeam
AlignmentStakeholdersTeam
RetrospectiveImprovementTeamReflection
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