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| Criterion | ![]() Team Design Team API | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When expectations between teams stay fuzzy, it describes how a team can be reached, used, and held accountable. It clarifies responsibility, interaction, and load between teams. The result is captured as a Team API document. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | High | Low | Medium |
Timedifferent | Half day initial, dann laufend | 1-4 Wochen | 25-40 min | 1-5 Tage |
Participantsdifferent | Ein Team plus Stakeholder | 1-6 | 1-5 | Nutzertraffic |
Formatdifferent | Workshop + async | Async | Workshop + async | Async |
Outputdifferent | Team API Document | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | TeamAlignmentCommunicationService | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery |



