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Criterion
Paper illustration for Teach-back.
Knowledge Modeling
Teach-back
A paper-based illustration representing Event Modeling with its core stages and visible working result.
Knowledge Modeling
Event Modeling
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
EventStorming on a long working surface: colored event cards form a business flow, friction points are marked, and a boundary separates different areas of responsibility.
Domain Modeling
EventStorming
Purposedifferent
Teach-back checks whether an explanation actually got through to the other person. The method makes misunderstandings visible early and strengthens shared understanding in advisory and learning situations.Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views.
Complexitydifferent
LowMediumLowMedium
Timedifferent
5-20 min2-6 h45–75 min2-8 h
Participantsdifferent
2-82-8Team members involved5-12
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop
Outputdifferent
Understanding Check, Clarification Notes, Learning GapsEvent Model, UI Flow, Commands, Read Models4Ls Board, Learning Themes, Improvement ActionsEvent Timeline, Ubiquitous Language, Boundaries, Open Questions
Tagsno overlap
LearningUnderstandingCommunication
EventsBlueprintDomain-Driven DesignBehavior
RetrospectiveLearningReflectionTeam
Domain-Driven DesignEventsDiscoveryWorkshop
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