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| Criterion | ![]() Systems Thinking Systems Mapping | ![]() Agile Planning Poker | ![]() Systems Thinking Future Reality Tree | ![]() Agile Bucket System |
|---|---|---|---|---|
Purposedifferent | Systems Mapping arranges elements, relationships, and boundaries so a complex field becomes legible at a glance. The overview stabilizes the overall picture before detail work or steering begins. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. |
Complexitydifferent | Medium | Low | High | Medium |
Timedifferent | 1-3 h | 2-5 min je Item | 2-4 h | 30-90 min |
Participantsdifferent | 3-12 | 3-9 | 3-8 | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | System Map, Dependencies, Leverage Points | Relative Estimates, Assumption Notes, Split Candidates | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Bucketed Backlog, Relative Estimates, Split Candidates |
Tagsno overlap | Systems thinkingMappingBoundariesChange | EstimationAgileRelative sizingTeam | Theory of ConstraintsSystems thinkingChange | EstimationBacklogRelative sizing |



