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| Criterion | ![]() Systems Thinking Systems Mapping | ![]() DevOps Game Day | ![]() Systems Thinking Future Reality Tree | ![]() DevOps Incident Command |
|---|---|---|---|---|
Purposedifferent | Systems Mapping arranges elements, relationships, and boundaries so a complex field becomes legible at a glance. The overview stabilizes the overall picture before detail work or steering begins. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. |
Complexitydifferent | Medium | High | High | Medium |
Timedifferent | 1-3 h | Halber Tag | 2-4 h | As needed |
Participantsdifferent | 3-12 | 5-20 | 3-8 | 4-15 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | System Map, Dependencies, Leverage Points | Simulation Notes, Gaps List, Updated Runbooks | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Incident Log, Action Tracker, Stakeholder Updates |
Tagsno overlap | Systems thinkingMappingBoundariesChange | ResilienceOperationsIncident | Theory of ConstraintsSystems thinkingChange | IncidentOperationsReliability |



