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| Criterion | ![]() Systems Thinking System Dynamics Simulation | ![]() Facilitation Delegation Poker | ![]() Systems Thinking Behavior Over Time Graph | ![]() Systems Thinking Iceberg Model |
|---|---|---|---|---|
Purposedifferent | System Dynamics Simulation makes assumptions about time, delay, and feedback testable through experiments. It draws relationships, patterns, and feedback loops. The result is captured as a simulation model and scenario reports. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. |
Complexitydifferent | High | Low | Low | Low |
Timedifferent | Mehrere Tage bis Wochen | 45-90 min | 20-45 min | 30-60 min |
Participantsdifferent | 1-5 Modellierende, Stakeholder asynchron | 3-10 | 1-10 | 2-10 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Simulation Model, Scenario Reports | Delegation Board, Decision Boundaries, Role Agreements | Behavior Over Time Graph, Trend Hypotheses, Key Events | Iceberg Worksheet, Pattern Notes, Intervention Ideas |
Tagsno overlap | Systems thinkingDynamicsSimulationAnalysis | AutonomyRolesTeam | Systems thinkingPatternsDynamics | Systems thinkingRoot causePatterns |



