View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Systems Thinking System Dynamics Simulation | ![]() DevOps Blameless Postmortem | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | System Dynamics Simulation makes assumptions about time, delay, and feedback testable through experiments. It draws relationships, patterns, and feedback loops. The result is captured as a simulation model and scenario reports. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | Mehrere Tage bis Wochen | 30-90 min | 45–75 min | 30-60 min |
Participantsdifferent | 1-5 Modellierende, Stakeholder asynchron | 3-12 | Team members involved | 3-10 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop |
Outputdifferent | Simulation Model, Scenario Reports | Postmortem Doc, Action Items, Timeline | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items |
Tagsno overlap | Systems thinkingDynamicsSimulationAnalysis | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection |



