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| Criterion | ![]() UX Research Surveys | ![]() UX Research User Interviews | ![]() Innovation Design Sprint | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | Low | High | High |
Timedifferent | 3-14 Tage | 30–60 min per interview | 4-5 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 50+ | 1 participant per interview | 5-8 | 4-10 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop |
Outputdifferent | Survey Results, Charts, Segment Insights | Interview Notes, Themes, Insight Summary | Prototype, Test Findings, Decision Rationale | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | QuantitativeResearchValidation | QualitativeResearchCustomerDiscovery | Design sprintPrototypeValidationInnovation | InnovationPrototypeResearch |



