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Criterion
Surveys method illustration showing its working structure
UX Research
Surveys
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
Purposedifferent
When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.
Complexitydifferent
MediumLowHighLow
Timedifferent
3-14 Tage30-60 min1 Tag bis mehrere Wochen20-35 min
Participantsdifferent
50+1-54-101-5
Formatdifferent
AsyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Survey Results, Charts, Segment InsightsCompleted Experiment Canvas, Success MetricProblem Statement, Prototype, Test LearningsTest Card with a pre-set threshold
Tagsno overlap
QuantitativeResearchValidation
ExperimentsValidationDiscoveryHypothesis
InnovationPrototypeResearch
ExperimentsValidationDiscoveryHypothesis
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