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Criterion
Surveys method illustration showing its working structure
UX Research
Surveys
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Purposedifferent
When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.
Complexitydifferent
MediumHighHighLow
Timedifferent
3-14 Tage1 Tag bis mehrere Wochen1-4 Wochen1-5 Tage
Participantsdifferent
50+4-101-6Nutzertraffic
Formatdifferent
AsyncWorkshopAsyncAsync
Outputdifferent
Survey Results, Charts, Segment InsightsProblem Statement, Prototype, Test LearningsExperiment results, Decision log, Learning summaryInterest Metrics, Conversion Signal, Learning Note
Tagsno overlap
QuantitativeResearchValidation
InnovationPrototypeResearch
ExperimentsGrowthAnalyticsValidation
ValidationExperimentsDemandGrowth
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