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| Criterion | ![]() UX Research Surveys | ![]() Facilitation Decision Jam | ![]() Innovation Design Thinking | ![]() Innovation Contradiction Analysis |
|---|---|---|---|---|
Purposedifferent | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. |
Complexitydifferent | Medium | Low | High | Medium |
Timedifferent | 3-14 Tage | 60-90 min | 1 Tag bis mehrere Wochen | 60-120 min |
Participantsdifferent | 50+ | 4-10 | 4-10 | 2-8 |
Formatdifferent | Async | Workshop | Workshop | Workshop |
Outputdifferent | Survey Results, Charts, Segment Insights | Problem Cluster, Prioritized Challenge, Experiment | Problem Statement, Prototype, Test Learnings | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas |
Tagsno overlap | QuantitativeResearchValidation | FacilitationDecisionProblem solvingWorkshop | InnovationPrototypeResearch | ContradictionsInnovationProblem solving |



