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| Criterion | ![]() Facilitation Storytelling | ![]() Architecture Architecture Communication Canvas | ![]() Product Discovery Assumption Mapping | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When an insight needs to have an effect, storytelling translates dry facts into a comprehensible development. It combines context, tension, and consequence into a form that people remember and pass on more easily. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | 45-120 min | 60-120 min | 45-60 min | 1-4 Wochen |
Participantsdifferent | 1-6 | 2-8 | 2-8 | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Narrative Outline, Key Message, Story Arc | Communication Canvas, Stakeholder Messages, Architecture Communication Plan | Assumption map, Test backlog, Risk ranking | Experiment results, Decision log, Learning summary |
Tagsno overlap | CommunicationNarrativeStakeholdersFacilitation | ArchitectureCommunicationStakeholdersCanvas | AssumptionsRiskExperimentsValidation | ExperimentsGrowthAnalyticsValidation |



