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Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.
Complexitydifferent
MediumMediumLowMedium
Timedifferent
30-90 min1-2 h je Session1-2 Tage30-60 min je Interview
Participantsdifferent
1-8Based on research question10-305-10 Interviews
Formatdifferent
Workshop + asyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsUsability Issues, Severity List, RecommendationsClick Heatmap, Success Rate, Design RecommendationsSolution Feedback, Objection List, Validation Notes
Tagsno overlap
VisualizationConceptsSequencePrototype
ValidationUXPrototype
UXNavigationFindabilityValidation
ValidationInterviewsPrototype
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