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Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumMediumLow
Timedifferent
30-90 min1-2 Tage1-2 h je Session1-2 Tage
Participantsdifferent
1-8Based on research questionBased on research question10-30
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsFindability Metrics, Path Analysis, Revised IAUsability Issues, Severity List, RecommendationsClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
VisualizationConceptsSequencePrototype
Information architectureNavigationFindability
ValidationUXPrototype
UXNavigationFindabilityValidation
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