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| Criterion | ![]() UX Design Storyboarding | ![]() UX Research Tree Testing | ![]() UX Research Usability Testing | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | 30-90 min | 1-2 Tage | 1-2 h je Session | 4-5 Tage |
Participantsdifferent | 1-8 | Based on research question | Based on research question | 5-8 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop |
Outputdifferent | Storyboard, Concept Narrative, Testable Assumptions | Findability Metrics, Path Analysis, Revised IA | Usability Issues, Severity List, Recommendations | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | VisualizationConceptsSequencePrototype | Information architectureNavigationFindability | ValidationUXPrototype | Design sprintPrototypeValidationInnovation |



