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Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration for Knowledge Mapping.
Knowledge Modeling
Knowledge Mapping
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.Knowledge Mapping makes knowledge, gaps, and transfer paths visible across a field. It fits when expertise should not just exist but also be findable and transferable.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumMediumLow
Timedifferent
30-90 min1-2 Tage1-3 h1-2 Tage
Participantsdifferent
1-8Based on research question3-1210-30
Formatdifferent
Workshop + asyncAsyncWorkshopAsync
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsFindability Metrics, Path Analysis, Revised IAKnowledge Map, Critical Knowledge Areas, Transfer PlanClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
VisualizationConceptsSequencePrototype
Information architectureNavigationFindability
KnowledgeMappingRisk
UXNavigationFindabilityValidation
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