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Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a Concept Map with concepts and labelled links
Knowledge Modeling
Concept Mapping
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.Concept Mapping arranges terms and relationships in a network that makes subject-matter connections tangible. It fits when a topic needs to be understood structurally rather than linearly.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumMediumLow
Timedifferent
30-90 min1-2 Tage1-2 h1-2 Tage
Participantsdifferent
1-8Based on research question1-810-30
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsFindability Metrics, Path Analysis, Revised IAConcept Map, Relationship Labels, Knowledge GapsClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
VisualizationConceptsSequencePrototype
Information architectureNavigationFindability
KnowledgeConceptsMappingSensemaking
UXNavigationFindabilityValidation
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