methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration for Solution Interview
Product Discovery
Solution Interview
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.
Complexitydifferent
MediumMediumLowMedium
Timedifferent
30-90 min30-60 min je Interview1-2 Tage1-2 Tage
Participantsdifferent
1-85-10 Interviews10-30Based on research question
Formatdifferent
Workshop + asyncWorkshop + asyncAsyncAsync
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsSolution Feedback, Objection List, Validation NotesClick Heatmap, Success Rate, Design RecommendationsFindability Metrics, Path Analysis, Revised IA
Tagsno overlap
VisualizationConceptsSequencePrototype
ValidationInterviewsPrototype
UXNavigationFindabilityValidation
Information architectureNavigationFindability
Add more methods