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Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.
Complexitysame
MediumMediumMediumMedium
Timedifferent
30-90 min30-60 min je Interview1-5 Tage30-60 min je Interview
Participantsdifferent
1-85-10 InterviewsNutzertraffic5-12 Interviews
Formatdifferent
Workshop + asyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsSolution Feedback, Objection List, Validation NotesClick Data, Interest Signal, Learning DecisionProblem Evidence, Risk Notes, Customer Segments
Tagsno overlap
VisualizationConceptsSequencePrototype
ValidationInterviewsPrototype
ValidationExperimentsDemandDiscovery
DiscoveryInterviewsValidation
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