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| Criterion | ![]() UX Design Storyboarding | ![]() Product Discovery Problem Interview | ![]() UX Research Surveys | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | 30-90 min | 30-60 min je Interview | 3-14 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 1-8 | 5-12 Interviews | 50+ | 4-10 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop |
Outputdifferent | Storyboard, Concept Narrative, Testable Assumptions | Problem Evidence, Risk Notes, Customer Segments | Survey Results, Charts, Segment Insights | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | VisualizationConceptsSequencePrototype | DiscoveryInterviewsValidation | QuantitativeResearchValidation | InnovationPrototypeResearch |



