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Criterion
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration of Team Topologies Interaction Modes with its method-specific working model.
Team Design
Team Topologies Interaction Modes
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumLowMediumLow
Timedifferent
laufend, 1-5 min je Item15-60 minHalf day2-5 min je Item
Participantsdifferent
3-92-9Team-Leads plus Architecture3-9
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Point Estimates, Reference Stories, Velocity DataIdeal Day Estimates, Assumption Notes, Capacity CaveatsInteraction Heat Map, Agreements per PairRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationAgileMeasurement
EstimationEffortAgile
TeamAlignmentCollaborationOrganization
EstimationAgileRelative sizingTeam
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