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Criterion
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Ideal Days.
Agile
Ideal Days
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumLowLowLow
Timedifferent
laufend, 1-5 min je Item15-60 min20-40 min pro Story2-5 min je Item
Participantsdifferent
3-92-93-63-9
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Point Estimates, Reference Stories, Velocity DataIdeal Day Estimates, Assumption Notes, Capacity CaveatsAcceptance Criteria, Story UpdateRelative Estimates, Assumption Notes, Split Candidates
Tags1 shared
EstimationAgileMeasurement
EstimationEffortAgile
AgileRequirementsRefinementBehavior-Driven Development
EstimationAgileRelative sizingTeam
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