View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Agile Start Stop Continue | ![]() Agile Starfish Retrospective | ![]() Product Discovery Fake Door Test | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30-60 min | 45-90 min | 1-5 Tage | 30-60 min |
Participantsdifferent | 3-12 | 4-12 | Nutzertraffic | 3-10 |
Formatdifferent | Workshop | Workshop | Async | Workshop |
Outputdifferent | Start Stop Continue Board, Improvement Actions | Starfish Board, Practice Changes, Experiments | Click Data, Interest Signal, Learning Decision | Emotion Board, Themes, Action Items |
Tagsno overlap | RetrospectiveImprovementTeamReflection | RetrospectiveImprovementExperimentsTeam | ValidationExperimentsDemandDiscovery | RetrospectiveTeamReflection |



