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| Criterion | ![]() Agile Start Stop Continue | ![]() Product Discovery Smoke Test | ![]() Agile 4Ls Retrospective | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Low | Low | Low | High |
Timedifferent | 30-60 min | 1-5 Tage | 45–75 min | 1-4 Wochen |
Participantsdifferent | 3-12 | Nutzertraffic | Team members involved | 1-6 |
Formatdifferent | Workshop | Async | Workshop | Async |
Outputdifferent | Start Stop Continue Board, Improvement Actions | Interest Metrics, Conversion Signal, Learning Note | 4Ls Board, Learning Themes, Improvement Actions | Experiment results, Decision log, Learning summary |
Tagsno overlap | RetrospectiveImprovementTeamReflection | ValidationExperimentsDemandGrowth | RetrospectiveLearningReflectionTeam | ExperimentsGrowthAnalyticsValidation |



