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| Criterion | ![]() Agile Starfish Retrospective | ![]() Facilitation Delegation Poker | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 45-90 min | 45-90 min | 30-60 min | 30-60 min |
Participantsdifferent | 4-12 | 3-10 | 3-10 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Starfish Board, Practice Changes, Experiments | Delegation Board, Decision Boundaries, Role Agreements | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tags1 shared | RetrospectiveImprovementExperimentsTeam | AutonomyRolesTeam | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |



