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| Criterion | ![]() Agile Sprint Retrospective | ![]() Operations Process Mapping | ![]() DevOps Game Day | ![]() DevOps Blameless Postmortem |
|---|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | With a confusing workflow that has many handoffs, the method makes the actual process visible. It shows where work is passed on, delayed, or duplicated, so improvement targets the right spots. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. |
Complexitydifferent | Low | Medium | High | Medium |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 1-3 h | Halber Tag | 30-90 min |
Participantsdifferent | Scrum Team | 3-10 | 5-20 | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Improvement actions, Team agreements | Process Map, Handoff List, Improvement Backlog | Simulation Notes, Gaps List, Updated Runbooks | Postmortem Doc, Action Items, Timeline |
Tagsno overlap | RetrospectiveImprovementLearning | ProcessOperationsImprovement | ResilienceOperationsIncident | Site Reliability EngineeringIncidentLearningReliability |



