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| Criterion | ![]() Agile Sprint Retrospective | ![]() UX Research Customer Journey Mapping | ![]() Operations After-Action Review | ![]() UX Design Customer Journey Canvas |
|---|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When a user journey falls apart across many touchpoints, customer journey mapping makes the experience visible as a coherent arc. Phases, emotions, and breaks become legible enough to prioritize critical moments deliberately. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 2-4 h | 20-45 min | 1-3 h |
Participantsdifferent | Scrum Team | 4-10 | 3-12 | 3-10 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Improvement actions, Team agreements | Journey Map, Pain-point List, Opportunity Backlog | Lessons learned, Action items, Event summary | Customer Journey Canvas, Pain Points, Experience Opportunities |
Tagsno overlap | RetrospectiveImprovementLearning | JourneyServiceService design | LearningOperationsImprovement | JourneyCustomerService designCanvas |



