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| Criterion | ![]() Agile Sprint Retrospective | ![]() DevOps Incident Command | ![]() DevOps Game Day | ![]() Operations After-Action Review |
|---|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. |
Complexitydifferent | Low | Medium | High | Low |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | As needed | Halber Tag | 20-45 min |
Participantsdifferent | Scrum Team | 4-15 | 5-20 | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Improvement actions, Team agreements | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks | Lessons learned, Action items, Event summary |
Tagsno overlap | RetrospectiveImprovementLearning | IncidentOperationsReliability | ResilienceOperationsIncident | LearningOperationsImprovement |



