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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
LowMediumLowHigh
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorterAs needed20-45 minHalber Tag
Participantsdifferent
Scrum Team4-153-125-20
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Improvement actions, Team agreementsIncident Log, Action Tracker, Stakeholder UpdatesLessons learned, Action items, Event summarySimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
RetrospectiveImprovementLearning
IncidentOperationsReliability
LearningOperationsImprovement
ResilienceOperationsIncident
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